The Complete Book of Gnomes & Halflings

Furchin halfling

A subrace of the Halfling. Every value below is this subrace's own, resolved — marked where it is the Halfling's unchanged.

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At a glance

Ability adjustmentsCON +1, DEX +1, STR -1, WIS -1own
Infravisionnoneas Halfling
Movement6as Halfling
Languagescommon, furchin, halfling, dwarfown

Requirements

Ability rangeSTR 7-18, DEX 7-18, CON 10-18, INT 6-18, WIS 3-17, CHA 3-18
Subrace rangeSTR 3-17, DEX 8-19, CON 10-19, INT 6-18, WIS 3-17, CHA 7-18A score outside this range warns; the choice still stands, and your DM decides.

Abilities

DetectionDetect sloping passage 75% (1–3 on d4) (Stout lineage, concentrating); Determine direction underground 50% (1–3 on d6) (Stout lineage, concentrating)as Halfling
Saving throws+4 vs coldown
Con save vs poisonby Constitution (Table 9)as Halfling

Class access

ClassesFighter, Cleric, Thief, Ninjaas Halfling
MulticlassFighter/Thiefas Halfling
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.

Kits

Notes

  • Halfling fighters do not roll for exceptional .
  • Three subtypes: Hairfeet, Tallfellow, Stout — any acceptable for .
  • is lineage-rolled at creation.
  • Not-in-metal-armor penalty mirrors elves.
  • Furchin halfling (PHBR9). Polar halflings; no .
  • Begins play with the Cold-Weather Survival , free.
  • The two AC penalties imposed on attackers are NOT cumulative: apply the giant- -4 or the man-sized -2, whichever fits the attacker, never both.