The Complete Book of Gnomes & Halflings

Kender

A subrace of the Halfling. Every value below is this subrace's own, resolved — marked where it is the Halfling's unchanged.

← All races · Halfling

At a glance

Ability adjustmentsDEX +2, CHA +1, STR -1, WIS -2own
Infravision30 ftown
Movement6as Halfling
Languagescommon, kender, krynn common, halfling, dwarf, elf, gnome, goblin, orcown

Requirements

Ability rangeSTR 7-18, DEX 7-18, CON 10-18, INT 6-18, WIS 3-17, CHA 3-18
Subrace rangeSTR 6-16, DEX 8-19, CON 10-18, INT 6-18, WIS 1-16, CHA 6-18A score outside this range warns; the choice still stands, and your DM decides.

Abilities

DetectionDetect sloping passage 75% (1–3 on d4) (Stout lineage, concentrating); Determine direction underground 50% (1–3 on d6) (Stout lineage, concentrating)as Halfling
Con save vs poisonby Constitution (Table 9)as Halfling

Class access

ClassesFighter, Cleric, Thief, Ninjaas Halfling
MulticlassFighter/Thiefas Halfling
Level limitsNot yet available in this app — the limits table is in the Dungeon Master's Guide. Ask your DM.

Kits

Notes

  • Halfling fighters do not roll for exceptional .
  • Three subtypes: Hairfeet, Tallfellow, Stout — any acceptable for .
  • is lineage-rolled at creation.
  • Not-in-metal-armor penalty mirrors elves.
  • (PHBR9). Krynn-gated campaign .
  • A who is not a thief still has a base 5% in every thieving skill except Read Languages (0%) and Climb Walls (40%). modifiers apply; the scores never improve with .
  • TOTAL immunity to fear, magical and mundane.
  • Taunt: a victim who understands the vs. spell ( defence adjustment applies) or attacks him wildly for 1d10 at -2 on attack rolls and +2 (worse) AC. RECORDED — resolved at the table.