The Complete Book of Gnomes & Halflings
Kender
A subrace of the Halfling. Every value below is this subrace's own, resolved — marked where it is the Halfling's unchanged.
At a glance
Ability adjustmentsDEX +2, CHA +1, STR -1, WIS -2own
Infravision30 ftown
Movement6as Halfling
Languagescommon, kender, krynn common, halfling, dwarf, elf, gnome, goblin, orcown
Requirements
Ability rangeSTR 7-18, DEX 7-18, CON 10-18, INT 6-18, WIS 3-17, CHA 3-18
Subrace rangeSTR 6-16, DEX 8-19, CON 10-18, INT 6-18, WIS 1-16, CHA 6-18A score outside this range warns; the choice still stands, and your DM decides.
Abilities
DetectionDetect sloping passage 75% (1–3 on d4) (Stout lineage, concentrating); Determine direction underground 50% (1–3 on d6) (Stout lineage, concentrating)as Halfling
Con save vs poisonby Constitution (Table 9)as Halfling
Class access
Kits
FighterAmazon, Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Noble Warrior, Peasant Hero, Pirate/Outlaw, Samurai, Savage, Swashbuckler, Wilderness Warrior, Archer, Forestwalker, Homesteader, Mercenary, Sheriff, Squire, Tunnelrat, Cartographer, Trader, Traveler
ClericAmazon Priestess, Barbarian/Berserker Priest, Fighting-Monk, Nobleman Priest, Outlaw Priest, Pacifist Priest, Peasant Priest, Prophet Priest, Savage Priest, Scholar Priest, Healer, Leaftender, Shinobi Priest
ThiefAcrobat, Adventurer, Assassin, Bandit, Beggar, Bounty Hunter, Buccaneer, Burglar, Cutpurse, Fence, Investigator, Scout, Smuggler, Spy, Swashbuckler, Swindler, Thug, Troubleshooter, Bandit, Bilker, Burglar, Smuggler, Urchin, Cartographer, Trader, Traveler
NinjaStealer-In, Intruder, Consort, Lone Wolf
Not yet availableOracle (PHBR9)
Notes
- Halfling fighters do not roll for exceptional .
- Three subtypes: Hairfeet, Tallfellow, Stout — any acceptable for .
- is lineage-rolled at creation.
- Not-in-metal-armor penalty mirrors elves.
- (PHBR9). Krynn-gated campaign .
- A who is not a thief still has a base 5% in every thieving skill except Read Languages (0%) and Climb Walls (40%). modifiers apply; the scores never improve with .
- TOTAL immunity to fear, magical and mundane.
- Taunt: a victim who understands the vs. spell ( defence adjustment applies) or attacks him wildly for 1d10 at -2 on attack rolls and +2 (worse) AC. RECORDED — resolved at the table.